Friday, September 4, 2009

What you need to know about WoW hunter class

This blog is for those new WoW players who are not sure or don't know a lot about their hunter class, or the gears they should be looking for. This is an over view of WoW hunter class that looks at what type of gears you should have for your hunter, what each stat do for a hunter class, basic combat tactic for a hunter, an over view on the the 3 talents spec, and hunter's pets.

Hunters are specialize in range combat, and they have a pet to help them out also. Take advantage of having a pet, it can really make it easy for you to solo on WoW game. With a good knowledge of the class, you can easily solo up to 4 mobs or more at the time. Before I go into about hunter's abilities and pets, here's what you need to know about hunter's gears.

Type of gears you want for hunter class
Hunter can wear cloth and leather starting from level 1. At level 40, they can train at the hunter's trainer to wear mail. Even tho they can wear cloth, leather is better for you due to higher armor bonus until you can wear mail at level 40, which mail has more armor then leather. Now the stats you should be looking for whether it is leather or mail are: agility, stamina as primary, intellect and strenght as secondary. Spell power gears are only for the casting class, spell power does Nothing for a hunter, so don't even bother looking at any spell power gears! That is one mistake I see a lot on many new players, it's not knowing what type of gears they need for their class!! What you want is "attack power" instead.

Agility and stamina are crucial for the hunter class. You also want these stats on the weapons you're using as well. It will be a bonus to have these stats on your range weapon, but I usually stick with what ever that will give me more damage since your main damage comes from your range weapon. Gears that come with attack power are always a bonus. Because the attack power on those gears apply both to your range and melee attack power, which will increase your damage done.

Agility.
Agility gives you range attack power, which will increase your range damage. it also gives you percentage in your critical chance and armor bonus. And they all transfer a percentage of your damage and armor to your pet as well. So the more agility you have, the more range damage you'll do, and higher your critical and armor will be. And your pet will receive bonus from it too.

Stamina.
Stamina is your hit point, or your total health. It also transfer a percentage to your pet's stamina as well. Again, the more stamina you have, the more stamina your pet will have as well.

Intellect.
Intellect is your mana pool of course. It is handy to have more intellect, but not a 'must have'. Because hunter has different aspects that give you different bonuses. If you running low or out of mana, all you have to do is turn on your Aspect of Viper and you'll recharge your mana up in no time. It is true that Aspect of Viper let you do less damage, but the goal here is to regain your mana fast, so that you may turn your desire aspect back on again.

Strenght.
Strenght only applies to your melee combat. Remember that. It doesn't give you any damage bonus in your range attack. So unless you do a lot of hand to hand combat (which defeat the purpose of having a hunter) you don't really need strenght. Strenght is best apply if you do a lot of PvP (player vs player). Since you'll be fighting another player, strenght will help you do more damage in hand to hand combat. In that case, you want to look for stamina, agility and strenght in gears. Or stamina, agility and attack power gears will help too.

Hunter's Mark and Aspects.
One thing you should always be using is your Hunter's Mark on your target. It gives you bonus to your range attack power. Until you can get Aspect of Dragonhawk at high 70s, you best use Aspect of Hawk for your range combat. Aspect of Monkey best apply to melee combat. And Aspect of Viper is your mana regeneration of course.

Use your aspects wisely. Have Aspect of Hawk on normally, if you somehow pull aggro from your pet and the target is attacking you, turn your Aspect of Monkey on to fight if you can't use your Feign Death, or Freezing Trap timer isn't up yet, or pet can't get aggro off you. If you running low or out of mana, turn your Aspect of Viper on to regain your mana. You have to make it a habit of using your aspects depending on the situation.

Hunter's Traps.
Different hunter's traps are useful in different ways. Immolation or Explosive trap is great to give you that additional damage, but it'll usually produce aggro on you if you don't have a good tanking pet. Have feign death handy when that happens.

Snake trap
is great too for doing damage, but you don't get that until mid 60s. Down side of snake trap is that snakes will wonder off within a radius of the trap. If mobs are closely pack together, chances are you might aggro some unwanted mobs on you. So be prepare for extra combat.

Freezing trap
is great for crowd control any extra mobs. My usual combat tactic for handling multiple mobs is have your pet stall 1-3 mobs on it. Any extra mob that come your way, drop a freezing trap to trap it while you take down the mobs that are on your pet. Make sure you keep your pet alive and multi-targets combat will be a breeze.

Frost trap
will slow down target's movement. It is great for PvP tactics to slow down other player's movement.

Fiegn Death and Ment Pet
Fiegn death is hunter's best friend to get aggro off you, so don't forget to use it when you have aggro on you. Why taking the damage yourself when you have a pet to do it for you. Just remember to heal your pet tho, don't let pet die on you.

Inscriptor (one of WoW profession) can make good glyphs for hunter's pet. A major glyph call "Glyph of Mending" that increases the amount of healing done on your pet. It is great to have additional amount heals on your pet, the more reason how hunter can handle multiple targets in combat. There is also a minor "Glyph of Mend Pet" which allows your healing pet ability to grant some happiness to your pet. Meaning, no more feeding your pet when it's unhappy.

Hunter's Pets
All hunters must do their 'tame your pet' class quest at level 10 to allow you to tame almost any beast that you want. Most beasts are tamable altho there are some can not be tame. That is why you have Beast Lore to let you place that on an animal and it'll tell you the stats of that animal, what it eats, and if it is tamable or not. After you tame your pet, there's an icon beside your pet to indicate it's happiness. You need to feed your pet with what ever it can eat when that indicator turns yellow. You will loose your pet if you let it reach red status after awhile. So make sure it always stays in green color.

There are basically 2 types of pets based on 3 talent trees. A tanking pet falls under Tenacity, and damage based pet falls under either Cunning or Ferocity. Tanking pets such as boar, bear, gorilla and turtle are great at holding the aggro for you while you shoot your target down. It is best to use a tanking pet when you're soloing. And make sure you take the tanking ability on your pet's talent tree when it's high enough level for it.

Cats, bats, wolves for examples are good damage based pets. You can use them to solo as well, but they won't be as effective to hold aggro as tanking pets do since they don't have those tanking ability on their talent tree. They are however great in group for producing that extra damage.

But what ever pet you go with, just make sure that you have 'growl' and 'cower' on your pet's bar where you can see them. You want to turn 'cower' off while you are soloing, and have 'growl' turn on in order for your pet to hold the aggro.

When you're in a group for dungeon run, it's the opposite, have 'growl' turn off while having 'cower' on. It is so that your pet doesn't take the aggro from the person that's tanking. If for some reason you have the aggro while you're in a dungeon run, you can either use feign death, or set freezing trap, or turn your pet's 'growl' back on and 'cower' off for pet to take the aggro off you. Just remember to turn 'growl' off again when it's not needed. And it is best to have a higher damage out put pet for any dungeon run. Bottom line.. you need to be flexible to use your pet's ability correctly depending on the situation.

Over view on hunter's talent tree.
Beast Spec- it is great for soloing with beast spec. You get a lot of talent bonuses to boost your pet so that it can hold the aggro from you. Spirit Bond is great to have, it allows you to regenerate your hit point in or out of combat for as long as you have your pet out.

Marksman- instead of having a good portion of damage comes from your pet, marksman focuses on dealing damage from hunter him/her self. It is a good spec for dungeon or raid run because you will be doing a lot of damage. However this spec is not ideal for soloing, you will be pulling aggro off your pet very fast. So have that feign death handy is a good idea if you can't kill mob fast enough.

Survival- it is best for pvp in battle grounds or arena. it is basically design for survival. In this case you won't be able to rely on your pet, your pet is only there to do extra damage because other players will be all over you.

Of course you don't have to specialize only in one talent tree. I have seen a lot hybrid hunter as well. Example, survival and marksman mix can be really good in pvp. With 1000g you can have a dual spec as well, meaning 2 separate talent trees. So that you can have beast spec for soloing and marksman spec for dungeon as example. So it's best to know your gaming style whether you like to solo, do a of lot dungeon runs, or pvp. I hope this help to give you an over view of the WoW hunter class and help you get started on the right foot.

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