Sunday, November 8, 2009
My secret to making over 1000g under 6 hours played time on WoW.
Making gold on WoW is actually really easy. Don't buy gold online and risk being banned or suspended by Blizzard. Learn how to make your gold quick and easy way on the WoW game. WoW auction house is a really good place to make your gold. I've seen video where a guy started with just a few silver, and make over 1000g in 4 days of played time on WoW. Here, as you can see that I have over 1100g under 6 hours of played time on my alliance side!! This is how I did it. I made my gold selling nothing but the alliance side pets that available to purchase at vendor. The down side is, you will need some capital to be able to do this.
Multiple toons to station at each vendor.
This is for the alliance side only. The idea will be the same for horde side pet vendor of course.
To make it very time efficient, first you need to create 5 dummy toons on your WoW server doesn't matter what class they are. You don't even need to level these toons at all. You want to create 2 Humans, a Draenei, a Night Elf, and either a Gnome or a Dwarf. Next, you want to station each of these toons at the alliance vendors that sells pets.
- Run one of the human (toon A) all the way down to Booty Bay and station that toon by the neutral auction house. This one takes the longest to get there because you need you run the toon through Elwynn Forest, West Fall and swim all the way down to Stranglethorn to Booty Bay. I must warn you that you will die a few times to get this toon down to Booty Bay. Not unless you get a warlock to summon you there directly.
- Run the other human to Goldshire and change your home to the inn there. The house of Donni Anthania the 'crazy cat lady' for cats vendor is just north of Goldshire, just outside of the starting area.
- Run your Draenei all the way from the starting area to the capital city, Exodar. The moths vendor is in the Crystal Hall of Exodar, and vendor name is Sixx the 'moth keeper'.
- Same thing with Night Elf, run the toon all the way to the city, Darnassus. The owls vendor is Shylenai the 'owl trainer'.
- Lastly, run your Gnome or Dwarf toon all the way from beginning area to Kharanos and change your home there. The rabbit vendor is actually in Amberstill Ranch from a little dwarf girl who runs around that area, her name is Yarlyn Amberstill. Rabbit vendor is the furthest away compares to the other pet vendors and mailbox availability. Kharanos is the close place that has mail box. I suggest you hearth back to the inn after you purchase your rabbits from the vendor.
Make sure all the other toons has toon A's name. Makes it easier to mail pets to the auction toon. Stationing toons will take you a bit of time, but it's worth it in the long run. It really cuts down on the time travel.
Some Capital is required.
You will need to mail some gold from your main toon to these dummy toons. You can start small, like 2g to each toons. But I do suggest to start about 5g each if you can afford it. I personally start with 15g to each toon.
Now that each dummy toons has the gold to start up with, log on each dummy toon to buy how many pets that you can affort from pet vendors. And mail the pets to toon A who will be the one doing the auction. When you done getting pets and mail them to your auction toon. Log in your auction toons and start putting those pets into the neutral auction house. Putting stuff into the auction house require deposit, this is why you need to mail some gold to this auction toon.
Auctioning the Alliance vendor pets.
As for auctioning the pets, I suggest you start around 2g starting bid, and between 3g to 5g for buy out depending on the WoW server that you're on. Your main customers will the all the horde players. Due to the pet collection achievement, most people will buy the pets, especially when this is the only way for horde players to get the alliance vendor's pets. Horde players will either buy these pets for themselves or for their other toons. Some will buy the pets from neutral auction house and resell them at horde auction house. This is why you don't want sell them for too much, otherwise no one will buy it. So 3g to 5g is an acceptable deal for a vendor pet, especially when you spend 50 silver or less on these pets.
I stay consistent with my prices, with the exception of competitions. Then I up or down my buyout prices according to those competitions in the auction house. The rule of thumb is, you either match your competition buyout price with a lower starting bid, or have slightly lower buyout price then others. Reason for this, you want your items to be on top when players search for it.
It is quick and easy to put stuff into the auction house. After you done putting them in auction house, log off and go enjoy your game on your main toons. Check the result next day or so and you should sell a lot of the pets that you put in for auction. Cash them in and mail some of the profits to your other dummy toons to replenish their capital for next time when you need to buy more pets for neutral auction house.
You're basically doing the same thing over and over again. Buy pets from vendors, mail to auction toon and put them into auction. Check back later, cash in what you sold. Here's one tip when your income grow, is to have your dummy toons COD (cost of delivery) the pets to your auction toon. That way you don't need to worry about sending gold back and forth.
This method won't work as well in alliance auction house, because most players will know where to buy the alliance pets from. This method does work wonder in neutral auction house however due to horde players. This is how I made over 1100g in less then 6 hours of played time, and my gold continue to grow. And so can yours just by selling pets in neutral auction house.
Sunday, October 25, 2009
Please be considerate of other players in a WoW dungeon run.
WoW dungeon party can be really fun, especially among friends. However, there will be times when you need to play with strangers in a full party of 5 for a dungeon run. We call those PUG, meaning "pick up group". PUG can be hectic sometimes, because you don't know each other or their playing style, therefore the first few pulls can be rough. Now when it comes to magical items drop, or boss drop, please do play nice and be considerate of these other players in your group.
Greed or Need
The WOW rolling system for party is simple. You can either "greed" or "need" the magic item. "Need" rolls will out roll the "greed". By "needing" the item means it is an upgrade to you and therefore you need the item. "Greed" is usually in the mindset of 'I don't really need the item, therefore I'll greed it to sell or do what I want with the item if I win it.' For those who constantly "needing" something that they can't even use nor upgrade to them, we refer those looting thief players as "Ninja".
The difference between BoE & BoP
All magical items falls one of these categories. BoE or BoP.
-BoE item means binds on equip.
-BoP item means binds on pick up.
BoE item can be trade or sell in auction house before you equip the item. BoP item is soulbound to you the minute you pick it up, or win the roll for it. Majority of magic items from mobs will drop BoE items, very rarely do they drop BoP item.
BoP items majority come from Boss kills in a dungeon run only. When you greed or need roll on boss drop, it will warn you that "by looting this item will bind it to you"message as you see from above picture. BoP used to be not be able to trade if the wrong person wins the roll or pick it up. But Blizzard has changed it to 2hr duration on BoP item now, so that you can still trade that BoP item in your bag with whoever that was originally in the party with you as long as the timer still there as you can see from the picture below.
Be considerate of other players in the party
When I say please be considerate of other players in your party for dungeon run, I mean if someone needs the gears as upgrade, please let that person have it. And in return, other people will generally do the same for you. Especially when it comes to Boss drop, everyone really should think about which class will benefit the most for this piece of gears that just dropped.
For example, a 29 level BoP leather gloves just dropped off the boss your party has just killed. (using top picture as example) The gloves have strength and agility on it. Ask yourself this, which class can benefit most from this leather gloves. It is obviously a feral druid or rogue gear. Enhancement shaman could use it, not so great for a hunter but hunter can use it as well. All the plate, mail and cloth wearer should pass on it because it doesn't benefit you as much as the classes I mentioned before. So is there a rogue in your party? Or feral druid and shaman perhaps. Only these classes should be allow to need roll on the item only, the rest of players should be considerate enough to pass it.
Bottom line, if you can wear mail, please don't need roll on a BoP cloth gear when there's a cloth wearer in the party. Because cloth wearer can only wear cloth and nothing else. So please be considerate. I understand that enchanter needs magical items as a source for that profession. If you are an enchanter, let the party know a head of time, and ask them nicely if you can have those magic drops for your enchanting skill. For BoP drops, please do make sure that no one else needs the item for upgrade before you roll for it. And you should always 'greed' only on BoP, not 'need'. If you're not sure about what class wears what, or type of gears they should have, here's a basic break down for you.
Basic break down of classes' gears
The highlight * is your best choice for gears even though some classes can wear more variety then others. And I also list the basic stats that each class should be looking for.
Death Knight: *plate, mail, leather and cloth. Ideally plate with strength, stamina and AP (attack power).
Druid: *leather and cloth only. Strength, stamina, agility and AP for feral druid. Intellect, stamina and SP (spell power) for restoration and balance druid.
Hunter: *mail, leather and cloth. Agility, stamina and AP. Hunter can only learn to wear mail at level 40, so before that, leather is ideal.
Mage: *Cloth only. Intellect, stamina and SP.
Rogue: *leather and cloth. Strength, agility, stamina and AP.
Priest: *Cloth only. Intellect, stamina and SP.
Paladin: *plate, mail, leather and cloth. For holy paladin, intellect, stamina and SP. For protection and retribution paladins, Strength, stamina and AP.
Shaman: *mail, leather and cloth. For elemental and restoration shamans, intellect, stamina and SP. For enhancement shaman, agility, stamina, strength, AP and intellect.
Warlock: *Cloth only. Intellect, stamina and SP.
Warrior: *plate, mail, leather and cloth. Strength, stamina and AP.
Do Note that AP & SP are Not the same thing. AP only apply to melee and range missile (such as hunter) combat. SP only apply to spell casting. Do Not confuse with the 2 of them. Reason I mention this is because I've seen way to many people using the wrong gears on their characters.
In a situation where a cloth gear dropped, a holy paladin wants it because stats wise it is better then what the paladin has. In a case such as this, paladin should be considerate of other cloth wearers in the party first. Because clothies can't wear anything else but cloth. If one of the cloth wearers needs it, please do let that person have it since they can't use any other gears other then cloth. You can roll for it if non of the clothies need it as upgrade.
Same thing with a weapon drop. Everyone should always look at the stats and see which class can benefit most from it. You really should be generous enough to pass it to those players that need it the most.
Basically, please to be nice to other players and be generous and considerate. By doing so, you'll probably end up making new friends and make your dungeon run funner. If you go around ninja everything, you'll probably end up being kick from the group, end up on people's "ignore list", and you soon will be known as ninja around cities and no one will game with you at all. So please do play nicely with other people and have fun. After all, WoW is only a game.
Greed or Need
The WOW rolling system for party is simple. You can either "greed" or "need" the magic item. "Need" rolls will out roll the "greed". By "needing" the item means it is an upgrade to you and therefore you need the item. "Greed" is usually in the mindset of 'I don't really need the item, therefore I'll greed it to sell or do what I want with the item if I win it.' For those who constantly "needing" something that they can't even use nor upgrade to them, we refer those looting thief players as "Ninja".
The difference between BoE & BoP
All magical items falls one of these categories. BoE or BoP.
-BoE item means binds on equip.
-BoP item means binds on pick up.
BoE item can be trade or sell in auction house before you equip the item. BoP item is soulbound to you the minute you pick it up, or win the roll for it. Majority of magic items from mobs will drop BoE items, very rarely do they drop BoP item.
BoP items majority come from Boss kills in a dungeon run only. When you greed or need roll on boss drop, it will warn you that "by looting this item will bind it to you"message as you see from above picture. BoP used to be not be able to trade if the wrong person wins the roll or pick it up. But Blizzard has changed it to 2hr duration on BoP item now, so that you can still trade that BoP item in your bag with whoever that was originally in the party with you as long as the timer still there as you can see from the picture below.
Be considerate of other players in the party
When I say please be considerate of other players in your party for dungeon run, I mean if someone needs the gears as upgrade, please let that person have it. And in return, other people will generally do the same for you. Especially when it comes to Boss drop, everyone really should think about which class will benefit the most for this piece of gears that just dropped.
For example, a 29 level BoP leather gloves just dropped off the boss your party has just killed. (using top picture as example) The gloves have strength and agility on it. Ask yourself this, which class can benefit most from this leather gloves. It is obviously a feral druid or rogue gear. Enhancement shaman could use it, not so great for a hunter but hunter can use it as well. All the plate, mail and cloth wearer should pass on it because it doesn't benefit you as much as the classes I mentioned before. So is there a rogue in your party? Or feral druid and shaman perhaps. Only these classes should be allow to need roll on the item only, the rest of players should be considerate enough to pass it.
Bottom line, if you can wear mail, please don't need roll on a BoP cloth gear when there's a cloth wearer in the party. Because cloth wearer can only wear cloth and nothing else. So please be considerate. I understand that enchanter needs magical items as a source for that profession. If you are an enchanter, let the party know a head of time, and ask them nicely if you can have those magic drops for your enchanting skill. For BoP drops, please do make sure that no one else needs the item for upgrade before you roll for it. And you should always 'greed' only on BoP, not 'need'. If you're not sure about what class wears what, or type of gears they should have, here's a basic break down for you.
Basic break down of classes' gears
The highlight * is your best choice for gears even though some classes can wear more variety then others. And I also list the basic stats that each class should be looking for.
Death Knight: *plate, mail, leather and cloth. Ideally plate with strength, stamina and AP (attack power).
Druid: *leather and cloth only. Strength, stamina, agility and AP for feral druid. Intellect, stamina and SP (spell power) for restoration and balance druid.
Hunter: *mail, leather and cloth. Agility, stamina and AP. Hunter can only learn to wear mail at level 40, so before that, leather is ideal.
Mage: *Cloth only. Intellect, stamina and SP.
Rogue: *leather and cloth. Strength, agility, stamina and AP.
Priest: *Cloth only. Intellect, stamina and SP.
Paladin: *plate, mail, leather and cloth. For holy paladin, intellect, stamina and SP. For protection and retribution paladins, Strength, stamina and AP.
Shaman: *mail, leather and cloth. For elemental and restoration shamans, intellect, stamina and SP. For enhancement shaman, agility, stamina, strength, AP and intellect.
Warlock: *Cloth only. Intellect, stamina and SP.
Warrior: *plate, mail, leather and cloth. Strength, stamina and AP.
Do Note that AP & SP are Not the same thing. AP only apply to melee and range missile (such as hunter) combat. SP only apply to spell casting. Do Not confuse with the 2 of them. Reason I mention this is because I've seen way to many people using the wrong gears on their characters.
In a situation where a cloth gear dropped, a holy paladin wants it because stats wise it is better then what the paladin has. In a case such as this, paladin should be considerate of other cloth wearers in the party first. Because clothies can't wear anything else but cloth. If one of the cloth wearers needs it, please do let that person have it since they can't use any other gears other then cloth. You can roll for it if non of the clothies need it as upgrade.
Same thing with a weapon drop. Everyone should always look at the stats and see which class can benefit most from it. You really should be generous enough to pass it to those players that need it the most.
Basically, please to be nice to other players and be generous and considerate. By doing so, you'll probably end up making new friends and make your dungeon run funner. If you go around ninja everything, you'll probably end up being kick from the group, end up on people's "ignore list", and you soon will be known as ninja around cities and no one will game with you at all. So please do play nicely with other people and have fun. After all, WoW is only a game.
Saturday, October 17, 2009
My WoW Auction House basic guide.
Some people are really having hard time getting gold for their WoW character. Farming for gold is actually really easy, you just have to know how. The secret of making tons of WoW gold is the auction house of course, all you need to do is learn how to use it to your advantage. Majority of the paid gold farming guides out there resort to auction house actually. The last thing you want to do is buying gold online, by doing so, you will either get suspended or banned by Blizzard from playing WoW. So learn how to play auction house and make your easy gold.
When you start out as a new WoW character, you want to get at least one gathering skills for your profession if you don't have a high level toon to support you. You can train for your professions at level 5. You can only have two primary skills only, so pick them wisely. For primary skills, there are Alchemy, Blacksmith, Enchanting, Engineering, Inscription, Jewel Crafting, Leather Working, Tailoring, Mining, Herbalism, and Skinning. Your 3 gathering skills are of course Mining, Skinning and Herbalism. So you can pick 2 out of 3 gathering skills as your primary profession.
As a low level WoW toon, I always started out by taking mining(mineral gathering) and herbalism(flower gathering) as profession. They are the easiest way to earn gold from the auction house. Because blacksmith, engineering and jewel crafting all require minerals for their profession, and herbs are needed for alchemy and inscription. Therefore minerals and herbs are the quickest seller in auction house. Do note that you can only have one tracking on at the time if you pick both mining and herbalism for profession, so you may need to alternate the tracking to let you find the minerals or the herbs.
So gather your minerals, herbs or skinning as you questing. Once you have full stack at 20, set them aside in your bags. The next time you're in a city, go to the auction house. Using copper ore as example, you want to search the auction house first to see what the market is like. At the top left hand corner of auction house where it says "Name" is your search engine. You can type in the name of the item you want to search for, or click on the "name" box, and then go Shift- left click on the copper ore in your bag and click on the big red "search" button at the top right hand corner of auction house will bring up the search. You can narrow the search by highlight the categories and even sub categories on the left hand side of the auction. Minerals are a trade goods item, you'll find all the mineral listing under that category.
The above is an example for the search. There are addons out there for auction house that let you scan the auction house for all existing items and their recent prices. But I prefer to do the search manually because the market changes all the time, you may not be selling item at current market price if you go according to auctioneer addon. Plus it takes a while for the addons to scan the auction house.
Going back to the example above, as you can see there are not a lot of copper ore in there at the moment. The usually selling price usually around 1g range around most servers, but again, market demands changes all the time, so it's best to do the search for current prices. Now that you have the prices, go under the "Auctions" tab at the bottom left hand corner where it has "Browse", "Bids" and "Auctions" tabs.
And here's what you see on the "Auctions" tab. You have your auction item, starting price, duration, buyout price, deposits and Create Auction. So click and drag your copper ore into the auction item box at top left corner.
Here's my trick to playing the auction. As you can see above, the cheapest starting bid price for the full stack of auction is 2 gold, 1 silver & 50 copper. The buyout is at 3 gold. So, you can either match the buyout price at 3 gold or sell it just slightly under 3 gold, like 2g 90s for buyout. You also want your starting price at slightly lower then what that person has his in at. This is so that when people search for the item, you want it to come up on top of others. Because WoW players buying habit is usually buying the first one they see. Even if you match the price at 3g, if you have lower starting price then the others, the search will top the others. So the rule is, match the selling price or sell it slightly lower price, and always a lower starting price then others.
You can put them in for 12 hours period, 24 hours or 48 hours. The longer you put them in, the higher the deposits will be. I usually stick with 48 hours long. And once everything set, you "Create Auction". And just need to have some patient for your items to be sold.
The auction will always recommend a starting price, Do Not go by it. Also, you should always have a buyout price. If you don't, the auction will only allow people to bid on the starting price and you won't get your gold until the auction time runs out. That is assuming people bid on it of course.
WoW players shopping habit is "I'm looking for what I want and I want it Now". With no buyout price is annoying to those people, and therefore you'll loose potential customers. Remember that. Plus you may not even have people bid on your item if you don't have a super low starting price. Then the only customers you get with super low starting price are those auctioneer players who buy low and re-sell at higher price in Auction house. And you'll loose the maximum potential of what the item could have been sold at.
If you have the time and resource, by all means, search the auction house for those super low starting price items and bid on them. Should you win them, you can resell them for higher price and make your profit that way.
So I hope this will help you start up on playing the WoW auction house to make you gold you needed for playing the game. :)
When you start out as a new WoW character, you want to get at least one gathering skills for your profession if you don't have a high level toon to support you. You can train for your professions at level 5. You can only have two primary skills only, so pick them wisely. For primary skills, there are Alchemy, Blacksmith, Enchanting, Engineering, Inscription, Jewel Crafting, Leather Working, Tailoring, Mining, Herbalism, and Skinning. Your 3 gathering skills are of course Mining, Skinning and Herbalism. So you can pick 2 out of 3 gathering skills as your primary profession.
As a low level WoW toon, I always started out by taking mining(mineral gathering) and herbalism(flower gathering) as profession. They are the easiest way to earn gold from the auction house. Because blacksmith, engineering and jewel crafting all require minerals for their profession, and herbs are needed for alchemy and inscription. Therefore minerals and herbs are the quickest seller in auction house. Do note that you can only have one tracking on at the time if you pick both mining and herbalism for profession, so you may need to alternate the tracking to let you find the minerals or the herbs.
So gather your minerals, herbs or skinning as you questing. Once you have full stack at 20, set them aside in your bags. The next time you're in a city, go to the auction house. Using copper ore as example, you want to search the auction house first to see what the market is like. At the top left hand corner of auction house where it says "Name" is your search engine. You can type in the name of the item you want to search for, or click on the "name" box, and then go Shift- left click on the copper ore in your bag and click on the big red "search" button at the top right hand corner of auction house will bring up the search. You can narrow the search by highlight the categories and even sub categories on the left hand side of the auction. Minerals are a trade goods item, you'll find all the mineral listing under that category.
The above is an example for the search. There are addons out there for auction house that let you scan the auction house for all existing items and their recent prices. But I prefer to do the search manually because the market changes all the time, you may not be selling item at current market price if you go according to auctioneer addon. Plus it takes a while for the addons to scan the auction house.
Going back to the example above, as you can see there are not a lot of copper ore in there at the moment. The usually selling price usually around 1g range around most servers, but again, market demands changes all the time, so it's best to do the search for current prices. Now that you have the prices, go under the "Auctions" tab at the bottom left hand corner where it has "Browse", "Bids" and "Auctions" tabs.
And here's what you see on the "Auctions" tab. You have your auction item, starting price, duration, buyout price, deposits and Create Auction. So click and drag your copper ore into the auction item box at top left corner.
Here's my trick to playing the auction. As you can see above, the cheapest starting bid price for the full stack of auction is 2 gold, 1 silver & 50 copper. The buyout is at 3 gold. So, you can either match the buyout price at 3 gold or sell it just slightly under 3 gold, like 2g 90s for buyout. You also want your starting price at slightly lower then what that person has his in at. This is so that when people search for the item, you want it to come up on top of others. Because WoW players buying habit is usually buying the first one they see. Even if you match the price at 3g, if you have lower starting price then the others, the search will top the others. So the rule is, match the selling price or sell it slightly lower price, and always a lower starting price then others.
You can put them in for 12 hours period, 24 hours or 48 hours. The longer you put them in, the higher the deposits will be. I usually stick with 48 hours long. And once everything set, you "Create Auction". And just need to have some patient for your items to be sold.
The auction will always recommend a starting price, Do Not go by it. Also, you should always have a buyout price. If you don't, the auction will only allow people to bid on the starting price and you won't get your gold until the auction time runs out. That is assuming people bid on it of course.
WoW players shopping habit is "I'm looking for what I want and I want it Now". With no buyout price is annoying to those people, and therefore you'll loose potential customers. Remember that. Plus you may not even have people bid on your item if you don't have a super low starting price. Then the only customers you get with super low starting price are those auctioneer players who buy low and re-sell at higher price in Auction house. And you'll loose the maximum potential of what the item could have been sold at.
If you have the time and resource, by all means, search the auction house for those super low starting price items and bid on them. Should you win them, you can resell them for higher price and make your profit that way.
So I hope this will help you start up on playing the WoW auction house to make you gold you needed for playing the game. :)
Thursday, October 8, 2009
An overview of gears you should have for WoW's druid class.
What kind of gears should you have for your WoW classes? With 10 classes in total, it can get quite confussing if you're new to WoW game. Different classes need to look for certain stats in gears whether it's strenght, stamina, agility, intellect or spirit. And different classes can also wear different types of gears in plates, mails, leathers or cloth. Event within a certain class such a druid, due to different talent trees, it is crucial that you get the right stats in leather gears to let you play at the maximun potential of that class and spec.
Druid class can only wear as high as leather for gears. There are Balance, Feral, and Restoration spec for druid class. Here it can get quite confussing as to what stats you should look for in gears if you don't know your class well.
Balance is mainly a dps spell casting class. The stats you want for this spec in both gears and weapon are intellect (which is your mana pool), stamina (your health), and spell power bonus (let you do more spell damage then it should've). Critical is always a bonus too, but you mainly want to look for those 3 stats. Intellect, stamina, and spell power. Some people collect cloth gears for balance spec because cloth gears usually have the highest stats in those 3 department and more. If you're in a party, with a good tank and healer, you don't need to worry about your defence or your health. Because all you doing in standing in the distant away from harm's way and cast your range spells. Always stay in Moonkin form for dps when you're high enough for it. It has added armor bonus and increase your critical rating.
Feral druid can be neither a bear tank or do melee damage at cat form. For a bear tank, you want stamina, strenght, dodge rating as primary. Agility is good for you as well because it is your critical bonus and extra armor bonus. Since you won't be able to find too many strenght, stamina, and agility stats combo in gears until you hit Outland, you best stick with stamina, strenght stats for tanking for below 58 level. "Beast" set in Outland gears has all these 3 stats in gears. It is a good gear for feral druid if you don't do a lot of instant runs. Dodge rating is important as well because Druids can't block, they can only dodge at enemey's attacks. Most of the good stats gears with dodge rating only come from dungeon drop unfortunately. And most Outland and Northrend leather gears or weapons automatically come with attack power in gears, so it is always a bonus.
Cat form however you want agility and stamina as primary at lower levels. Think of cat form as a rogue. Agility of course is your critical bonus and your armor bonus. With high agility, you can do a lot of melee damage in cat form, a lot more so then bear form. Strenght is your attack power, which translates into your melee damage. But again at lower level, it's hard to find gears with sgility, stamina and strenght combo until you hit Outland and Northrend. So you best stick with gears that have agility and stamina combo at low level.
Druid class can only wear as high as leather for gears. There are Balance, Feral, and Restoration spec for druid class. Here it can get quite confussing as to what stats you should look for in gears if you don't know your class well.
Balance is mainly a dps spell casting class. The stats you want for this spec in both gears and weapon are intellect (which is your mana pool), stamina (your health), and spell power bonus (let you do more spell damage then it should've). Critical is always a bonus too, but you mainly want to look for those 3 stats. Intellect, stamina, and spell power. Some people collect cloth gears for balance spec because cloth gears usually have the highest stats in those 3 department and more. If you're in a party, with a good tank and healer, you don't need to worry about your defence or your health. Because all you doing in standing in the distant away from harm's way and cast your range spells. Always stay in Moonkin form for dps when you're high enough for it. It has added armor bonus and increase your critical rating.
Feral druid can be neither a bear tank or do melee damage at cat form. For a bear tank, you want stamina, strenght, dodge rating as primary. Agility is good for you as well because it is your critical bonus and extra armor bonus. Since you won't be able to find too many strenght, stamina, and agility stats combo in gears until you hit Outland, you best stick with stamina, strenght stats for tanking for below 58 level. "Beast" set in Outland gears has all these 3 stats in gears. It is a good gear for feral druid if you don't do a lot of instant runs. Dodge rating is important as well because Druids can't block, they can only dodge at enemey's attacks. Most of the good stats gears with dodge rating only come from dungeon drop unfortunately. And most Outland and Northrend leather gears or weapons automatically come with attack power in gears, so it is always a bonus.
Cat form however you want agility and stamina as primary at lower levels. Think of cat form as a rogue. Agility of course is your critical bonus and your armor bonus. With high agility, you can do a lot of melee damage in cat form, a lot more so then bear form. Strenght is your attack power, which translates into your melee damage. But again at lower level, it's hard to find gears with sgility, stamina and strenght combo until you hit Outland and Northrend. So you best stick with gears that have agility and stamina combo at low level.
Cat form is design to do massive amount of melee damage, bear form is for tanking. And like most tanking class, you're design to produce aggro, hold the aggro, and taking damage. Bears aren't design to do a lot of damage. Most poeple will wear a combination of strenght/stamina, and agility/stamina gears at low level, because they figured no sense of collecting multiple sets of gears since you're leveling fast at low level. Some people however will collect 2 sets of gears for the 2 forms. Strenght/stamina for bear form, and agility/stamina for cat form. Also, DON'T forget to work on your weapon skill for feral spec, because your weapon skill will reflect the over all damage you do. The higher your weapon skill at, the more damage you'll do.
Restoration is a healing class. As a healing class, you definitely want intellect, spirit, stamina, spell power, and mana regeneration in gears. Intellect is your mana, spirit is your mana and health regeneration, stamina is your health. Mana regeneration gears will state the amount of "mana per 5 sec". It is helpful during combat for gaining your mana back. Where as spirit only applies to health & mana regeneration out of combat, or mana regeneration in combat only if you stop casting spell for about 5 sec.
I've seen a lot of resto druid and balance druid wearing cloths instead of leather because cloth gears are usually higher in those stats then leathers. With a good tank and a good party, you won't need to worry about your armor in dungeon, therefore having cloth gears can be beneficial since you'll last longer in mana pool and be able to heal more. You should always stay in tree form for healing when you're high enough for it, because you'll heal a lot more and use less mana in the end. Visit other blog for healer's role in a dungeon run party.
With the dual spec now available in WoW, you really want to collect 2 sets of different gears especially if you are dual spec in feral/ balance, or feral/ restoration. Changing to the right set of gears according to the current spec you're in. You can get away with one set of gear if you're dual spec in balance/ restoration, because the stats you want for gears are similar enough that you can get away with it. So. I hope this overview of Druid class gears will help you maximize your class potential even more with the proper gears on when you're playing WoW.
Saturday, September 26, 2009
How to work together as a group in WoW dungeon run.
My husband and I have been playing World of Warcraft (WoW) since the game released years ago. Although we have been playing WoW for a long time and we know the game really well, we are never one of those hard core raiders. We simply enjoy playing the game with each other and with our online friends. Due to lag issue on our regular server, we have started playing WoW on a different server recently. It can be a challenge to make new friends on a different server since we don't know anyone there. Dungeon run is even bigger of a challenge for us, because it occurs to us that there are a lot of inexperience players out there. People that we have met so far either don't know how to play their class, or they don't know how to work together as a group. We are not talking about low level players, these are the 60's and 70's plus level characters. This is never a problem on our regular server, because the friends and people we game with all know their classes inside out. If each players know their classes and perform their roles in a dungeon run, it will be a breeze.
In any regular WoW dungeon, it will only allow maximum of five players in at the time. So the group needs to have a tank, a healer, and three damage out put classes. The strategy is simple, tank holds the mobs on him, healer heals, while the other three concentrate on bringing down the mobs one at a time. Don't go random target mobs. All damage out put classes must target the same mob, bring one mob down first then move on to the next one. With the marking system it is easy to mark each target with a different symbol, and state the kill order and crowd control symbol to the party. Crowd control, which is commonly refer to as CC in the game, it is to incapacitate one or two mobs from a group of mobs to make the fight easier.
Example, say you have a warrior for a tank, a priest for healing, a mage, a rogue and a warlock. There are four humanoids in a group that you need to fight. The leader of the party marks ‘skull' symbol for the first kill, ‘X' for second kill, ‘star' for sap, and ‘moon' for polymorph as CC. This is how you do it.
1. The rogue will stealth in to sap the ‘star'.
2. Mage will polymorph the ‘moon'.
3. Tank will tank the incoming ‘skull' and ‘X' on him.
4. Healer must heal the tank to keep him alive.
5. The other three will then concentrate on fighting ‘skull' first until it is dead, and move on to ‘X'.
6. The next two target will be ‘star' first since rogue can not re-sap during combat, while the mage can re-polymorph ‘moon' and kill ‘moon' last.
If the tank is really good at holding the aggro, the healer will only need to concentrate healing on the tank because no one else will be hurt other then the tank. This is how you do it and each fight will be a breeze this way. And this is what you need to know about each class role in a dungeon run.
Tanking class
There are four tanking classes. A protection warrior, a feral druid, a frost death knight, and a protection paladin. Tanks are designs to take massive amount of damage and they are great at generating aggro. Tank's job is easy, just make sure that you have the aggro from mobs, hold them on you and wait for others to bring them down. Just make sure that when you pull, you pull the mobs away from CC area. Because tank class has area damaging effect ability that can break the CC if they are too close together.
For instant, warrior has Thunder Clap that does damage to near by enemies. Druid has Swipe that can hit multiple targets. Death knight has spread disease ability, and paladin has Consecration that does holy damage within certain radius. So when you pull, make sure that you are out of CC range so that you won't break the CC.
If for some reason someone else has the aggro from one of the mobs, you must take the aggro back from that player. Warrior has Challenging Shout, druid has Growl, death knight has Dark Command, and paladin has Hand of reckoning and Righteous Defense that design to get the aggro back to you instantly.
The most important part is to make sure there is nothing on your healer. If the healer dies, so will you and the rest of the party. Party wipe! And also to make sure your healer has full mana before you into combat. You will be amaze how some tanks just rush right in without making sure everyone else is ready for the fight.
Healing Class
One would think that healing is easy, apparently not for some people. There are four healing classes. Discipline or holy priest, restoration shaman, holy paladin and restoration druid. It is best to find one of these player for your party healing, because if they are not healing spec, chances are they won't have the proper gears for the healing. Plus non healing spec class usually runs out of mana fast. As a healer, your primary job is to make sure the tank stays alive. With a good tank, you won't even need to worry about the rest of party's health because only the tank is taking damage. Never wait till someone fall below 50% health before you start healing, especially not on a tank. Because should they take a critical hit, chances are they will be dead before you get the healing spell out. And always top off your mana in between combats.
Discipline or holy priest.
You should always have Renew spell running on the tank, because it is instant cast and it heals over time. Flash Heal is ideal to keep topping off players health because it is faster casting time then your Greater Heal and it costs less mana. Use your Power Word: Shield on player to buy you a bit of time to get your full healing spell out, if you don't think you have enough time to cast it. You have Prayer of Healing to group heal if multiple players are taking damage. When you have Prayer of Mending, use it a lot because the spell bounces between players while healing them.
Restoration Shaman.
Make sure you have Earth Shield on the tank at all times, because it heals the tank as he is taking damage and the shield has 10 charges. Your Healing Stream totem always helps out in terms of providing health to players constantly. Chain Heal can heals up to three players, it is ideal to use when multiple players are taking damage. Then you also have Lesser Healing Wave which is faster casting time then your Healing Wave.
Holy Paladin.
You should always make sure you have Beacon of Light running on your tank. Because when you heal another player, the tank will receive equal amount of healing from you. Essentially you are healing two people with one spell. This way you will always keep the tank up and running. Then you have Holy Shock for your group heal, and Flash of Light is faster casting time then Holy Light.
Restoration Druid.
Lifebloom and Rejuvenation are your best friends in healing. Because they are instant cast with over time healing. Then all you have to do is to cast Regrowth to top them off. Your full healing spell is Healing Touch, and like all full healing spell, it takes longer time to cast and cost more mana. So use your healing spells wisely and you won't run out of mana as quickly. Your general group healing spell is Tranquility, but I don't recommend of using it often. Because it is mana intensive and a channeling spell. If something hits you while you're in middle of casting Tranquility, it will break the spell. Wild Growth is also a group healing spell, but only a 60 level plus restoration spec druid can get it since it's the top talent for that tree.
Crowd Control Class
There are five classes capable of crowd control. Rogue, hunter, mage, warlock, and retribution paladin. As one of these classes, your job is to incapacitate the target that is assign to you. Hunter, mage and retribution paladin are the more diverse CC classes because they can CC just about anything.
Rogue.
As a rogue, all you have to is to Stealth in to Sap the target before the group start the fight. Because Sap can only be perform outside of combat, and it can not be re-sap. Once Sap breaks, tank will need to intervene and hold the target on him. Down side of rogue is that they can only Sap humanoid creatures.
Hunter.
This is how you use your Freezing Trap to trap a target. Set the trap off the side away from the rest of the group. When the tank pulls, you start shooting at your target so that it comes to you to the trap. You need to stop attacking the target when it is coming to you, otherwise you will risk breaking it once it is trapped. If it breaks early and you can not reset the trap yet, put your pet on the target to stall it until you can reset your trap. You always have Feign Death to get the aggro off you.
Mage.
Mage is great at CC, because they can keep Polymorph the same target numerous times over. Your job is simple, make sure you re-polymorph your target in between combat until the party is ready for it. Down side is, mage can not poly elementals nor demons.
Warlock.
This is where warlock comes in handy. Warlock can Banish demon or elemental for CC, and re- bansih when the timer runs out. If in some cases there are multiple demons, a warlock can even Enslave a demon while Banishing the other one for CC.
Retribution Paladin.
Retribution paladin has Repentance spell that can daze a target up to one minute, and it works on just about everything except for beast. Down side is, only 40 level plus ret paladin can get that talent point depending on how player spec the talent points.
As the leader of your party, you must know each class, know their strengths and weaknesses. Know what they can do to benefit the group to make the dungeon run goes smoothly. If you have multiple CC classes in there, the kill order for CC should always be the sapped target first, then trapped target next, and leave the polymorphed or banished target last. Use your common sense, take advantage of classes available to you. If everyone know their class well and perform their roles as a group, any WoW dungeon run will be so easy.
In any regular WoW dungeon, it will only allow maximum of five players in at the time. So the group needs to have a tank, a healer, and three damage out put classes. The strategy is simple, tank holds the mobs on him, healer heals, while the other three concentrate on bringing down the mobs one at a time. Don't go random target mobs. All damage out put classes must target the same mob, bring one mob down first then move on to the next one. With the marking system it is easy to mark each target with a different symbol, and state the kill order and crowd control symbol to the party. Crowd control, which is commonly refer to as CC in the game, it is to incapacitate one or two mobs from a group of mobs to make the fight easier.
Example, say you have a warrior for a tank, a priest for healing, a mage, a rogue and a warlock. There are four humanoids in a group that you need to fight. The leader of the party marks ‘skull' symbol for the first kill, ‘X' for second kill, ‘star' for sap, and ‘moon' for polymorph as CC. This is how you do it.
1. The rogue will stealth in to sap the ‘star'.
2. Mage will polymorph the ‘moon'.
3. Tank will tank the incoming ‘skull' and ‘X' on him.
4. Healer must heal the tank to keep him alive.
5. The other three will then concentrate on fighting ‘skull' first until it is dead, and move on to ‘X'.
6. The next two target will be ‘star' first since rogue can not re-sap during combat, while the mage can re-polymorph ‘moon' and kill ‘moon' last.
If the tank is really good at holding the aggro, the healer will only need to concentrate healing on the tank because no one else will be hurt other then the tank. This is how you do it and each fight will be a breeze this way. And this is what you need to know about each class role in a dungeon run.
Tanking class
There are four tanking classes. A protection warrior, a feral druid, a frost death knight, and a protection paladin. Tanks are designs to take massive amount of damage and they are great at generating aggro. Tank's job is easy, just make sure that you have the aggro from mobs, hold them on you and wait for others to bring them down. Just make sure that when you pull, you pull the mobs away from CC area. Because tank class has area damaging effect ability that can break the CC if they are too close together.
For instant, warrior has Thunder Clap that does damage to near by enemies. Druid has Swipe that can hit multiple targets. Death knight has spread disease ability, and paladin has Consecration that does holy damage within certain radius. So when you pull, make sure that you are out of CC range so that you won't break the CC.
If for some reason someone else has the aggro from one of the mobs, you must take the aggro back from that player. Warrior has Challenging Shout, druid has Growl, death knight has Dark Command, and paladin has Hand of reckoning and Righteous Defense that design to get the aggro back to you instantly.
The most important part is to make sure there is nothing on your healer. If the healer dies, so will you and the rest of the party. Party wipe! And also to make sure your healer has full mana before you into combat. You will be amaze how some tanks just rush right in without making sure everyone else is ready for the fight.
Healing Class
One would think that healing is easy, apparently not for some people. There are four healing classes. Discipline or holy priest, restoration shaman, holy paladin and restoration druid. It is best to find one of these player for your party healing, because if they are not healing spec, chances are they won't have the proper gears for the healing. Plus non healing spec class usually runs out of mana fast. As a healer, your primary job is to make sure the tank stays alive. With a good tank, you won't even need to worry about the rest of party's health because only the tank is taking damage. Never wait till someone fall below 50% health before you start healing, especially not on a tank. Because should they take a critical hit, chances are they will be dead before you get the healing spell out. And always top off your mana in between combats.
Discipline or holy priest.
You should always have Renew spell running on the tank, because it is instant cast and it heals over time. Flash Heal is ideal to keep topping off players health because it is faster casting time then your Greater Heal and it costs less mana. Use your Power Word: Shield on player to buy you a bit of time to get your full healing spell out, if you don't think you have enough time to cast it. You have Prayer of Healing to group heal if multiple players are taking damage. When you have Prayer of Mending, use it a lot because the spell bounces between players while healing them.
Restoration Shaman.
Make sure you have Earth Shield on the tank at all times, because it heals the tank as he is taking damage and the shield has 10 charges. Your Healing Stream totem always helps out in terms of providing health to players constantly. Chain Heal can heals up to three players, it is ideal to use when multiple players are taking damage. Then you also have Lesser Healing Wave which is faster casting time then your Healing Wave.
Holy Paladin.
You should always make sure you have Beacon of Light running on your tank. Because when you heal another player, the tank will receive equal amount of healing from you. Essentially you are healing two people with one spell. This way you will always keep the tank up and running. Then you have Holy Shock for your group heal, and Flash of Light is faster casting time then Holy Light.
Restoration Druid.
Lifebloom and Rejuvenation are your best friends in healing. Because they are instant cast with over time healing. Then all you have to do is to cast Regrowth to top them off. Your full healing spell is Healing Touch, and like all full healing spell, it takes longer time to cast and cost more mana. So use your healing spells wisely and you won't run out of mana as quickly. Your general group healing spell is Tranquility, but I don't recommend of using it often. Because it is mana intensive and a channeling spell. If something hits you while you're in middle of casting Tranquility, it will break the spell. Wild Growth is also a group healing spell, but only a 60 level plus restoration spec druid can get it since it's the top talent for that tree.
Crowd Control Class
There are five classes capable of crowd control. Rogue, hunter, mage, warlock, and retribution paladin. As one of these classes, your job is to incapacitate the target that is assign to you. Hunter, mage and retribution paladin are the more diverse CC classes because they can CC just about anything.
Rogue.
As a rogue, all you have to is to Stealth in to Sap the target before the group start the fight. Because Sap can only be perform outside of combat, and it can not be re-sap. Once Sap breaks, tank will need to intervene and hold the target on him. Down side of rogue is that they can only Sap humanoid creatures.
Hunter.
This is how you use your Freezing Trap to trap a target. Set the trap off the side away from the rest of the group. When the tank pulls, you start shooting at your target so that it comes to you to the trap. You need to stop attacking the target when it is coming to you, otherwise you will risk breaking it once it is trapped. If it breaks early and you can not reset the trap yet, put your pet on the target to stall it until you can reset your trap. You always have Feign Death to get the aggro off you.
Mage.
Mage is great at CC, because they can keep Polymorph the same target numerous times over. Your job is simple, make sure you re-polymorph your target in between combat until the party is ready for it. Down side is, mage can not poly elementals nor demons.
Warlock.
This is where warlock comes in handy. Warlock can Banish demon or elemental for CC, and re- bansih when the timer runs out. If in some cases there are multiple demons, a warlock can even Enslave a demon while Banishing the other one for CC.
Retribution Paladin.
Retribution paladin has Repentance spell that can daze a target up to one minute, and it works on just about everything except for beast. Down side is, only 40 level plus ret paladin can get that talent point depending on how player spec the talent points.
As the leader of your party, you must know each class, know their strengths and weaknesses. Know what they can do to benefit the group to make the dungeon run goes smoothly. If you have multiple CC classes in there, the kill order for CC should always be the sapped target first, then trapped target next, and leave the polymorphed or banished target last. Use your common sense, take advantage of classes available to you. If everyone know their class well and perform their roles as a group, any WoW dungeon run will be so easy.
Tuesday, September 15, 2009
How to Solo a WoW Priest Class.
There are a lot advantages being a priest. You can either do spell damage to your enemies or heal yourself and your friendly allies. Being a healer is usually popular in a dungeon run, especially if you are a good healer. Questing is still the fastest way to level a character. But being able to heal doesn't mean level fast if you don't know how to fight the mobs when you're soloing. Here are my tricks to solo my priests.
As a spell caster. First of all, the most basic rule is to make sure that you have drinks in your bags. Amazing how many people often forget to bring enough drinks with them when they are questing. Without drinks, you can't recharge your mana quickly. Instead quickly drink and get on your next combat, you'll have to wait for your mana to recharge naturally. That will slow the questing down for you.
Secondly, you want a good dps (damage per second) wand. The higher the dps is on a wand the better. This way you can still do a lot of damage when you run out of mana. And over all, you want gears that have intellect, spirit, stamina, and spell power bonus if possible. Intellect is your mana, spirit is your mana regeneration rate, stamina is your amount of health, and spells will do more damage then it should've been with spell power bonus. And always to remember to heal yourself when you have to.
Discipline Priest
Discipline priests are known for mana regeneration. As a discipline priest, you want a good dps wand, spell power bonus gears with intellect, spirit stats and mana regeneration. Spirit because that is your mana regeneration. And this is your basic combat tactic.
Always put your shield on before going into combat, that way you can use it again in mid- combat once the cool down for recasting the shield is up. Mind blast spell, follow by shadow of word pain spell then holy fire, smite and smite. That usually will takes care of single mob.
Or if you want to conserve mana like I usually do. I use shield, mind blast, shadow of word pain, then I use my wand until the mob dies. Recast mind blast and shadow of word pain onlyif you have to. This way you'll conserve a lot of mana to lasts you through numerous fights until you have to sit down to drink again. With spirit build and talent point such as Meditation and Enlightenment, you'll boost your mana regeneration during combat even more.
Holy Priest
As a holy priest. You want similar gear build as discipline priest. Due to Spiritual Guidance talent point, the higher your spirit is, the more damage and healing spell power you'll have, plus it is also your mana regeneration.
The combat tactic pretty much the same as discipline priest. Shield, mind blast, shadow of word pain, holy fire, smite and smite. Or more mana conserve approach. Shield, mind blast or holy fire, shadow of word pain, and use your wand.
The good thing about holy priests is that they are more popular to be invited into dungeon runs. Then all you have to do is heal your party members and not worry about help killing mobs. However, I do find a common misconception that holy priests are better then discipline priest. That is not true at all. Sure holy priest may heal a bit more then the other specs, but that doesn't mean discipline priest isn't capable of healing or do spell damage. If given the same gears, discipline priest usually lasts longer in combat due to their mana regeneration build. I know because my discipline priest mana pool usually out last a holy priest in raid. Last longer means you'll heal more in the end.
Shadow Priest
Shadow priests are build to do mass amount of spell damage and thus easiest to solo. But until they are high enough level to get Vampiric Touch and Dispersion, they will need to drink more frequently then the other two specs, because spells are more mana intensive. Therefore, Spirit Tap is a must have for shadow priest As a shadow priest, you want your gears to be intellect, stamina, spell power bonus, and critical based. Critical because then there's a chance you'll do two to three times as much damage, depending on how high your critical score is at.
At low level before you even have Mind Flay, your spells tactic is will be the same as the other two spec. Once you have Mind Flay, it will be shield, mind blast, shadow of word pain and mind flay.
Since shadow priest can't use holy spell to heal in Shadow Form, it is crucial to get Vampiric Embrace into your combat for healing. And Vampiric Touch for mana regeneration. So your best combat spells in shadow form are now shield, mind blast, vampiric embrace, vampiric touch, shadow of word pain, and keep mind flaying until the target is dead.
I've been playing World of Warcraft since the game released years ago. I love playing priest class and have several priests myself. These combat tactics work best for me and I hope you will find it useful as well to help you solo your priest class no matter which spec you go with.
As a spell caster. First of all, the most basic rule is to make sure that you have drinks in your bags. Amazing how many people often forget to bring enough drinks with them when they are questing. Without drinks, you can't recharge your mana quickly. Instead quickly drink and get on your next combat, you'll have to wait for your mana to recharge naturally. That will slow the questing down for you.
Secondly, you want a good dps (damage per second) wand. The higher the dps is on a wand the better. This way you can still do a lot of damage when you run out of mana. And over all, you want gears that have intellect, spirit, stamina, and spell power bonus if possible. Intellect is your mana, spirit is your mana regeneration rate, stamina is your amount of health, and spells will do more damage then it should've been with spell power bonus. And always to remember to heal yourself when you have to.
Discipline Priest
Discipline priests are known for mana regeneration. As a discipline priest, you want a good dps wand, spell power bonus gears with intellect, spirit stats and mana regeneration. Spirit because that is your mana regeneration. And this is your basic combat tactic.
Always put your shield on before going into combat, that way you can use it again in mid- combat once the cool down for recasting the shield is up. Mind blast spell, follow by shadow of word pain spell then holy fire, smite and smite. That usually will takes care of single mob.
Or if you want to conserve mana like I usually do. I use shield, mind blast, shadow of word pain, then I use my wand until the mob dies. Recast mind blast and shadow of word pain onlyif you have to. This way you'll conserve a lot of mana to lasts you through numerous fights until you have to sit down to drink again. With spirit build and talent point such as Meditation and Enlightenment, you'll boost your mana regeneration during combat even more.
Holy Priest
As a holy priest. You want similar gear build as discipline priest. Due to Spiritual Guidance talent point, the higher your spirit is, the more damage and healing spell power you'll have, plus it is also your mana regeneration.
The combat tactic pretty much the same as discipline priest. Shield, mind blast, shadow of word pain, holy fire, smite and smite. Or more mana conserve approach. Shield, mind blast or holy fire, shadow of word pain, and use your wand.
The good thing about holy priests is that they are more popular to be invited into dungeon runs. Then all you have to do is heal your party members and not worry about help killing mobs. However, I do find a common misconception that holy priests are better then discipline priest. That is not true at all. Sure holy priest may heal a bit more then the other specs, but that doesn't mean discipline priest isn't capable of healing or do spell damage. If given the same gears, discipline priest usually lasts longer in combat due to their mana regeneration build. I know because my discipline priest mana pool usually out last a holy priest in raid. Last longer means you'll heal more in the end.
Shadow Priest
Shadow priests are build to do mass amount of spell damage and thus easiest to solo. But until they are high enough level to get Vampiric Touch and Dispersion, they will need to drink more frequently then the other two specs, because spells are more mana intensive. Therefore, Spirit Tap is a must have for shadow priest As a shadow priest, you want your gears to be intellect, stamina, spell power bonus, and critical based. Critical because then there's a chance you'll do two to three times as much damage, depending on how high your critical score is at.
At low level before you even have Mind Flay, your spells tactic is will be the same as the other two spec. Once you have Mind Flay, it will be shield, mind blast, shadow of word pain and mind flay.
Since shadow priest can't use holy spell to heal in Shadow Form, it is crucial to get Vampiric Embrace into your combat for healing. And Vampiric Touch for mana regeneration. So your best combat spells in shadow form are now shield, mind blast, vampiric embrace, vampiric touch, shadow of word pain, and keep mind flaying until the target is dead.
I've been playing World of Warcraft since the game released years ago. I love playing priest class and have several priests myself. These combat tactics work best for me and I hope you will find it useful as well to help you solo your priest class no matter which spec you go with.
Friday, September 4, 2009
What you need to know about WoW hunter class
This blog is for those new WoW players who are not sure or don't know a lot about their hunter class, or the gears they should be looking for. This is an over view of WoW hunter class that looks at what type of gears you should have for your hunter, what each stat do for a hunter class, basic combat tactic for a hunter, an over view on the the 3 talents spec, and hunter's pets.
Type of gears you want for hunter class
Hunters are specialize in range combat, and they have a pet to help them out also. Take advantage of having a pet, it can really make it easy for you to solo on WoW game. With a good knowledge of the class, you can easily solo up to 4 mobs or more at the time. Before I go into about hunter's abilities and pets, here's what you need to know about hunter's gears.
Type of gears you want for hunter class
Hunter can wear cloth and leather starting from level 1. At level 40, they can train at the hunter's trainer to wear mail. Even tho they can wear cloth, leather is better for you due to higher armor bonus until you can wear mail at level 40, which mail has more armor then leather. Now the stats you should be looking for whether it is leather or mail are: agility, stamina as primary, intellect and strenght as secondary. Spell power gears are only for the casting class, spell power does Nothing for a hunter, so don't even bother looking at any spell power gears! That is one mistake I see a lot on many new players, it's not knowing what type of gears they need for their class!! What you want is "attack power" instead.
Agility and stamina are crucial for the hunter class. You also want these stats on the weapons you're using as well. It will be a bonus to have these stats on your range weapon, but I usually stick with what ever that will give me more damage since your main damage comes from your range weapon. Gears that come with attack power are always a bonus. Because the attack power on those gears apply both to your range and melee attack power, which will increase your damage done.
Agility.
Agility gives you range attack power, which will increase your range damage. it also gives you percentage in your critical chance and armor bonus. And they all transfer a percentage of your damage and armor to your pet as well. So the more agility you have, the more range damage you'll do, and higher your critical and armor will be. And your pet will receive bonus from it too.
Agility gives you range attack power, which will increase your range damage. it also gives you percentage in your critical chance and armor bonus. And they all transfer a percentage of your damage and armor to your pet as well. So the more agility you have, the more range damage you'll do, and higher your critical and armor will be. And your pet will receive bonus from it too.
Stamina.
Stamina is your hit point, or your total health. It also transfer a percentage to your pet's stamina as well. Again, the more stamina you have, the more stamina your pet will have as well.
Stamina is your hit point, or your total health. It also transfer a percentage to your pet's stamina as well. Again, the more stamina you have, the more stamina your pet will have as well.
Intellect.
Intellect is your mana pool of course. It is handy to have more intellect, but not a 'must have'. Because hunter has different aspects that give you different bonuses. If you running low or out of mana, all you have to do is turn on your Aspect of Viper and you'll recharge your mana up in no time. It is true that Aspect of Viper let you do less damage, but the goal here is to regain your mana fast, so that you may turn your desire aspect back on again.
Intellect is your mana pool of course. It is handy to have more intellect, but not a 'must have'. Because hunter has different aspects that give you different bonuses. If you running low or out of mana, all you have to do is turn on your Aspect of Viper and you'll recharge your mana up in no time. It is true that Aspect of Viper let you do less damage, but the goal here is to regain your mana fast, so that you may turn your desire aspect back on again.
Strenght.
Strenght only applies to your melee combat. Remember that. It doesn't give you any damage bonus in your range attack. So unless you do a lot of hand to hand combat (which defeat the purpose of having a hunter) you don't really need strenght. Strenght is best apply if you do a lot of PvP (player vs player). Since you'll be fighting another player, strenght will help you do more damage in hand to hand combat. In that case, you want to look for stamina, agility and strenght in gears. Or stamina, agility and attack power gears will help too.
Hunter's Mark and Aspects.
One thing you should always be using is your Hunter's Mark on your target. It gives you bonus to your range attack power. Until you can get Aspect of Dragonhawk at high 70s, you best use Aspect of Hawk for your range combat. Aspect of Monkey best apply to melee combat. And Aspect of Viper is your mana regeneration of course.
Strenght only applies to your melee combat. Remember that. It doesn't give you any damage bonus in your range attack. So unless you do a lot of hand to hand combat (which defeat the purpose of having a hunter) you don't really need strenght. Strenght is best apply if you do a lot of PvP (player vs player). Since you'll be fighting another player, strenght will help you do more damage in hand to hand combat. In that case, you want to look for stamina, agility and strenght in gears. Or stamina, agility and attack power gears will help too.
Hunter's Mark and Aspects.
One thing you should always be using is your Hunter's Mark on your target. It gives you bonus to your range attack power. Until you can get Aspect of Dragonhawk at high 70s, you best use Aspect of Hawk for your range combat. Aspect of Monkey best apply to melee combat. And Aspect of Viper is your mana regeneration of course.
Use your aspects wisely. Have Aspect of Hawk on normally, if you somehow pull aggro from your pet and the target is attacking you, turn your Aspect of Monkey on to fight if you can't use your Feign Death, or Freezing Trap timer isn't up yet, or pet can't get aggro off you. If you running low or out of mana, turn your Aspect of Viper on to regain your mana. You have to make it a habit of using your aspects depending on the situation.
Hunter's Traps.
Different hunter's traps are useful in different ways. Immolation or Explosive trap is great to give you that additional damage, but it'll usually produce aggro on you if you don't have a good tanking pet. Have feign death handy when that happens.
Snake trap is great too for doing damage, but you don't get that until mid 60s. Down side of snake trap is that snakes will wonder off within a radius of the trap. If mobs are closely pack together, chances are you might aggro some unwanted mobs on you. So be prepare for extra combat.
Freezing trap is great for crowd control any extra mobs. My usual combat tactic for handling multiple mobs is have your pet stall 1-3 mobs on it. Any extra mob that come your way, drop a freezing trap to trap it while you take down the mobs that are on your pet. Make sure you keep your pet alive and multi-targets combat will be a breeze.
Frost trap will slow down target's movement. It is great for PvP tactics to slow down other player's movement.
Different hunter's traps are useful in different ways. Immolation or Explosive trap is great to give you that additional damage, but it'll usually produce aggro on you if you don't have a good tanking pet. Have feign death handy when that happens.
Snake trap is great too for doing damage, but you don't get that until mid 60s. Down side of snake trap is that snakes will wonder off within a radius of the trap. If mobs are closely pack together, chances are you might aggro some unwanted mobs on you. So be prepare for extra combat.
Freezing trap is great for crowd control any extra mobs. My usual combat tactic for handling multiple mobs is have your pet stall 1-3 mobs on it. Any extra mob that come your way, drop a freezing trap to trap it while you take down the mobs that are on your pet. Make sure you keep your pet alive and multi-targets combat will be a breeze.
Frost trap will slow down target's movement. It is great for PvP tactics to slow down other player's movement.
Fiegn Death and Ment Pet
Fiegn death is hunter's best friend to get aggro off you, so don't forget to use it when you have aggro on you. Why taking the damage yourself when you have a pet to do it for you. Just remember to heal your pet tho, don't let pet die on you.
Inscriptor (one of WoW profession) can make good glyphs for hunter's pet. A major glyph call "Glyph of Mending" that increases the amount of healing done on your pet. It is great to have additional amount heals on your pet, the more reason how hunter can handle multiple targets in combat. There is also a minor "Glyph of Mend Pet" which allows your healing pet ability to grant some happiness to your pet. Meaning, no more feeding your pet when it's unhappy.
Hunter's Pets
All hunters must do their 'tame your pet' class quest at level 10 to allow you to tame almost any beast that you want. Most beasts are tamable altho there are some can not be tame. That is why you have Beast Lore to let you place that on an animal and it'll tell you the stats of that animal, what it eats, and if it is tamable or not. After you tame your pet, there's an icon beside your pet to indicate it's happiness. You need to feed your pet with what ever it can eat when that indicator turns yellow. You will loose your pet if you let it reach red status after awhile. So make sure it always stays in green color.
Fiegn death is hunter's best friend to get aggro off you, so don't forget to use it when you have aggro on you. Why taking the damage yourself when you have a pet to do it for you. Just remember to heal your pet tho, don't let pet die on you.
Inscriptor (one of WoW profession) can make good glyphs for hunter's pet. A major glyph call "Glyph of Mending" that increases the amount of healing done on your pet. It is great to have additional amount heals on your pet, the more reason how hunter can handle multiple targets in combat. There is also a minor "Glyph of Mend Pet" which allows your healing pet ability to grant some happiness to your pet. Meaning, no more feeding your pet when it's unhappy.
Hunter's Pets
All hunters must do their 'tame your pet' class quest at level 10 to allow you to tame almost any beast that you want. Most beasts are tamable altho there are some can not be tame. That is why you have Beast Lore to let you place that on an animal and it'll tell you the stats of that animal, what it eats, and if it is tamable or not. After you tame your pet, there's an icon beside your pet to indicate it's happiness. You need to feed your pet with what ever it can eat when that indicator turns yellow. You will loose your pet if you let it reach red status after awhile. So make sure it always stays in green color.
There are basically 2 types of pets based on 3 talent trees. A tanking pet falls under Tenacity, and damage based pet falls under either Cunning or Ferocity. Tanking pets such as boar, bear, gorilla and turtle are great at holding the aggro for you while you shoot your target down. It is best to use a tanking pet when you're soloing. And make sure you take the tanking ability on your pet's talent tree when it's high enough level for it.
Cats, bats, wolves for examples are good damage based pets. You can use them to solo as well, but they won't be as effective to hold aggro as tanking pets do since they don't have those tanking ability on their talent tree. They are however great in group for producing that extra damage.
But what ever pet you go with, just make sure that you have 'growl' and 'cower' on your pet's bar where you can see them. You want to turn 'cower' off while you are soloing, and have 'growl' turn on in order for your pet to hold the aggro.
When you're in a group for dungeon run, it's the opposite, have 'growl' turn off while having 'cower' on. It is so that your pet doesn't take the aggro from the person that's tanking. If for some reason you have the aggro while you're in a dungeon run, you can either use feign death, or set freezing trap, or turn your pet's 'growl' back on and 'cower' off for pet to take the aggro off you. Just remember to turn 'growl' off again when it's not needed. And it is best to have a higher damage out put pet for any dungeon run. Bottom line.. you need to be flexible to use your pet's ability correctly depending on the situation.
When you're in a group for dungeon run, it's the opposite, have 'growl' turn off while having 'cower' on. It is so that your pet doesn't take the aggro from the person that's tanking. If for some reason you have the aggro while you're in a dungeon run, you can either use feign death, or set freezing trap, or turn your pet's 'growl' back on and 'cower' off for pet to take the aggro off you. Just remember to turn 'growl' off again when it's not needed. And it is best to have a higher damage out put pet for any dungeon run. Bottom line.. you need to be flexible to use your pet's ability correctly depending on the situation.
Over view on hunter's talent tree.
Beast Spec- it is great for soloing with beast spec. You get a lot of talent bonuses to boost your pet so that it can hold the aggro from you. Spirit Bond is great to have, it allows you to regenerate your hit point in or out of combat for as long as you have your pet out.
Beast Spec- it is great for soloing with beast spec. You get a lot of talent bonuses to boost your pet so that it can hold the aggro from you. Spirit Bond is great to have, it allows you to regenerate your hit point in or out of combat for as long as you have your pet out.
Marksman- instead of having a good portion of damage comes from your pet, marksman focuses on dealing damage from hunter him/her self. It is a good spec for dungeon or raid run because you will be doing a lot of damage. However this spec is not ideal for soloing, you will be pulling aggro off your pet very fast. So have that feign death handy is a good idea if you can't kill mob fast enough.
Survival- it is best for pvp in battle grounds or arena. it is basically design for survival. In this case you won't be able to rely on your pet, your pet is only there to do extra damage because other players will be all over you.
Of course you don't have to specialize only in one talent tree. I have seen a lot hybrid hunter as well. Example, survival and marksman mix can be really good in pvp. With 1000g you can have a dual spec as well, meaning 2 separate talent trees. So that you can have beast spec for soloing and marksman spec for dungeon as example. So it's best to know your gaming style whether you like to solo, do a of lot dungeon runs, or pvp. I hope this help to give you an over view of the WoW hunter class and help you get started on the right foot.
Sunday, August 30, 2009
What you need to know about WoW guides.
There are many WoW game guides out there. Some come in hand books form, and some come in CD that you install on to your computer so that it intergrates into the game play. Some are design for fast leveling, while some are more focus on serious game play. If you're looking for a WoW game guide, you need to ask yourself this..
What type of gaming style do you play? And what purpose are you getting the game guide for?
Are you a hard core gamer, a role player? A PvP player? Or a more relax gamer like me who take my time to enjoy the game at my own pace. And what purpose are you using the guide for? For a power leveling to 80, making WoW gold, and to learn to be the best PvP player perhaps.
Below are an overview list of the best WoW game guide I come across with that are best for certain usage depending on what you looking for. One thing in common is that they all contain gold farming tips. For a more detail review, you can either visit my squidoo page or my hubpage for these game guides.
Zygor In-Game Alliance & Horde World Of Warcraft 1-80 Leveling Guides - This game guide will garantee to get you 1-80 level in just a week of played time. It intergrates the guide into your game play. It is super easy to use and easy to understand. Available both in Alliance and Horde for $50 each.
Joanas 1-80 Horde Leveling World Of Warcraft Guide - This WoW guide does similar job, but it's only available for the Horde side. The guide comes in 1-70 guide for $45, 70-80 guide for $47.
Dugi's World Of Warcraft Dailies And Events Quest Guide - This is gear towards the 80s for offering the best routes for doing their daily quests in Northrend for reputation farming. You can get all 25 dailies done within 2 hours, where as on average will take people 4 hours or more to do all 25 dailies. And it comes with annual events quest guide as well. $47 for Dugi's guide.
Warcraft Pros - This comes in a package of handbooks on all the classes, or you can purchase handbook separately on each class. The handbooks are indepth guide to teach you how to best play your class, whether you are soloing, in a group, battle grounds or raid. It also provides insights to your talent build, and PvP tactics & strategies. Each class handbook is sold for $27 each, or the whole package for $77.
Warcraft Formula - This is a membership based guide for those who are serious about WoW gaming. They'll let you in all the secrets that these top elite players use to make you one of the best players on your server. They will teach you how to dominate in Raid, Battle Grounds, and Arena. Plus really great tips on gold farming too. This 'elite WoW club' is $17/month.
So you need to decide what type of gaming style do you play in, and the purpose you want the WoW game guide for before you random buy the wrong one.
What type of gaming style do you play? And what purpose are you getting the game guide for?
Are you a hard core gamer, a role player? A PvP player? Or a more relax gamer like me who take my time to enjoy the game at my own pace. And what purpose are you using the guide for? For a power leveling to 80, making WoW gold, and to learn to be the best PvP player perhaps.
Below are an overview list of the best WoW game guide I come across with that are best for certain usage depending on what you looking for. One thing in common is that they all contain gold farming tips. For a more detail review, you can either visit my squidoo page or my hubpage for these game guides.
Zygor In-Game Alliance & Horde World Of Warcraft 1-80 Leveling Guides - This game guide will garantee to get you 1-80 level in just a week of played time. It intergrates the guide into your game play. It is super easy to use and easy to understand. Available both in Alliance and Horde for $50 each.
Joanas 1-80 Horde Leveling World Of Warcraft Guide - This WoW guide does similar job, but it's only available for the Horde side. The guide comes in 1-70 guide for $45, 70-80 guide for $47.
Dugi's World Of Warcraft Dailies And Events Quest Guide - This is gear towards the 80s for offering the best routes for doing their daily quests in Northrend for reputation farming. You can get all 25 dailies done within 2 hours, where as on average will take people 4 hours or more to do all 25 dailies. And it comes with annual events quest guide as well. $47 for Dugi's guide.
Warcraft Pros - This comes in a package of handbooks on all the classes, or you can purchase handbook separately on each class. The handbooks are indepth guide to teach you how to best play your class, whether you are soloing, in a group, battle grounds or raid. It also provides insights to your talent build, and PvP tactics & strategies. Each class handbook is sold for $27 each, or the whole package for $77.
Warcraft Formula - This is a membership based guide for those who are serious about WoW gaming. They'll let you in all the secrets that these top elite players use to make you one of the best players on your server. They will teach you how to dominate in Raid, Battle Grounds, and Arena. Plus really great tips on gold farming too. This 'elite WoW club' is $17/month.
So you need to decide what type of gaming style do you play in, and the purpose you want the WoW game guide for before you random buy the wrong one.
Friday, August 21, 2009
Spell Power and Attack Power
Spell power and attack power. Not to be confuse with each other. Spell power only applies to the spell casting class like mage, warlock, balance druid, elemental shaman, priest and etc. Basically anything has to do with spells. Attack power only applies to range weapons damage and melee weapon damage. Like a warrior, rogue, hunter etc. Basically any class that use their weapon for fighting.
My husband and I have been playing WoW since the game came out. Although we are never one of those hard core raiders, we still know our game very well. We simply enjoy playing the game with each other and with our online friends. Due to server lag issue, we recently started playing on another server. One thing we noticed is that there are A Lot of inexperience players out there. We are not talking about lowbies players, we are talking about the 60s, 70s and 80s players. This is all thank to Blizzard fast tracking in leveling, these players have no time to learn how to play their class properly.
Not to be mean or anything, but there are players out there who doesn't even know the difference between spell power gears and attack power gears. We met a priest who's wearing attack power gears on her. Yikes!! Attack power is useless for a priest, it does nothing to boost your spell power. Unless you are going to club your enemy to death with your main weapon, you best stick with your spell casting and go with spell power gears. Then there's a rogue with spell power gears on. lol
So Spell Power = spell casting class
Attack Power = melee and range weapon class
Not to be confuse with each other!
Saturday, August 15, 2009
My favorite game guide to WoW
A side from love doing arts and crafts, I am also a huge anime junkie and a World of Warcraft (WoW) addict. To those who know or heard the game WoW, the World of Warcarft is a huge world and you can do a lot in this game. You can play online with your friends, meet new people. You can go fishing if you don’t want to do anything else. There are just endless possibilities of what you can do or want to do on this game. That’s what make it so much fun and addictive. But when it comes to leveling your character, there are number of ways to level of course. Such as dungeon runs or grinding mobs. And the best way to power level your character from level 1 to 80 is through questing. How fast you can level determines by how fast you can get your quests done of course. And the key to this power level secret is knowing which quests to get or not to get, where to go for your quests, and what to do for your quests.
Zygor in-game Alliance & Horde World of Warcraft 1-80 leveling Guide does just that. It is really easy to use, easy to understand, and guarantee to power level you from 1 to 80 in just over a week of played time! The guide tells you exactly what quests you need to get. Shows you where you need to go for the quests. And what you need to do to get your quests done fast. Often times, there are multiple quests that you can do in a certain area, and to those people that do not know about the other quests, they have to double back to the same area again 2 or 3 times just to get the other quests done. Doing quests this way is a huge waste of time. With Zygor’s WoW guide, it tells you exactly where you need to go to pick up multiple quests for that same area. There are other WoW game guides out there of course. But a lot of them are based on certain classes only, and let’s face it... not all classes are as easy to level as a hunter class. Zygor’s WoW guide takes consideration of all classes, and it even tells you which item reward to get from the quest that is best for your class. I have been playing WoW since the game came out. From a personal experience, Zygor’s WoW guide definitely beats out all other game guides out there for power leveling your character. So why don’t you get one today and try it yourself and be amaze at how fast you can level! Get your Zygor in-game Alliance & Horde World of Warcraft 1-80 leveling Guide TODAY!!
Zygor in-game Alliance & Horde World of Warcraft 1-80 leveling Guide does just that. It is really easy to use, easy to understand, and guarantee to power level you from 1 to 80 in just over a week of played time! The guide tells you exactly what quests you need to get. Shows you where you need to go for the quests. And what you need to do to get your quests done fast. Often times, there are multiple quests that you can do in a certain area, and to those people that do not know about the other quests, they have to double back to the same area again 2 or 3 times just to get the other quests done. Doing quests this way is a huge waste of time. With Zygor’s WoW guide, it tells you exactly where you need to go to pick up multiple quests for that same area. There are other WoW game guides out there of course. But a lot of them are based on certain classes only, and let’s face it... not all classes are as easy to level as a hunter class. Zygor’s WoW guide takes consideration of all classes, and it even tells you which item reward to get from the quest that is best for your class. I have been playing WoW since the game came out. From a personal experience, Zygor’s WoW guide definitely beats out all other game guides out there for power leveling your character. So why don’t you get one today and try it yourself and be amaze at how fast you can level! Get your Zygor in-game Alliance & Horde World of Warcraft 1-80 leveling Guide TODAY!!
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